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A rubber band powered RC vehicle designed for ArtCenter Formula E race. This project explores form, prototyping, and testing to transform stored energy into motion.

TEAM PROJECT / SUMMER 2025 / 12 WEEKS

RC Vehicle Design / Mechanical Prototyping  / Form Development / 3D Modeling / Performance Testing / Engineering Based

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What is Formula E
Formula E is a ArtCenter GradID project where teams create a RC vehicle powered by a 16 foot rubber band. The goal is to turn stored elastic energy into controlled motion through mechanical design, prototyping, and race testing.

Project Deliverable
Including a functional race vehicle, team branding, and a presentation system. Communicating the performance strategy, mechanical development, and team identity.
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Formula E has been part of ArtCenter’s Graduate Industrial Design culture for many years, with roots dating back to the 1980s. Since 2006, the race has been held annually in August, bringing GradID teams together to design, build, test, and race their own remote controlled vehicles.

ABOUT THE RACE

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Track Layout
Basketball court scale

Length: 77'10"

Straight section: 45'10"

(designed to test steering control, acceleration, and vehicle balance / loop turns for speed and stability testing / tight center section with around 6'11" of clearance)

Relay Race
Three drivers each complete three laps, and the vehicle is rewound between drivers. The fastest nine consecutive laps determine the winner.

DEVELOPMENT PROCESS

Phase 1 — ​Learn the Basics
Research & First Functional Prototype

Phase 2 — ​Control the Power
Rubber Band Power & Drive System

Phase 3 — ​Modify the Frame
Drivetrain Alignment & Chassis

Phase 4 — Make It Turn
Steering & Front Geometry

Phase 5 — Tune for Race
System Integration & Race Tuning

Our process was divided into five phases, moving from basic research to full race testing. Each phase helped us improve one part of the vehicle system and bring the car closer to the final race performance.

Phase 1 — ​Learn the Basics

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Research physics, wheel, chassis structure

Study how weight, friction, and track affect performance

Build the first 1:1 prototype for testing

Test the layout with the 16 foot rubber band

Find issues with weight, wheel, axle, and bearing

Use the first test to define what needed to be improved

Phase 2 — ​Control the Power

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Shift toward a carbon fiber tube main chassis

Test clutch ideas for controlling energy release

Prototype rubber band holder and front hook

Explore gearbox design and gear ratio change

Test rubber band length, folds, and winding loops

Improve alignment to reduce slipping and energy loss

Phase 3 — ​Modify the Frame

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Test the torque transfer with bevel gear system

Study ball and thrust bearing housing tolerance

Reduce mass while keeping the structure strong

Add servo on clutch to manage braking and energy release

Run axial thrust and roll resistance tests

Test the movement and drivetrain smoothness

Phase 4 — ​Make It Turn

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Use the A-arm front frame to improve steering

Test steering system and adjust toe angle

Refine the front frame and add vertical flexibility

Rubber band switch to double wrap to improve power and control

Strengthen the steering system and improve hub gear fixation

Test on racetrack to check stability, traction, and response

Phase 5 — Tune for Race

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Tune front and rear axle balance and outer shell's form

Recalibrate the gear offset to reduce lateral drift

Test speed, straight-line distance, and turning radius

FINAL DESIGN

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My Role
Team project. Focus on design ideation, 3D modeling, mechanical prototyping, chassis development, drivetrain testing, steering refinement, and race tuning.

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© 2026 Ming Li Hsu  ·  All Rights Reserved

Contact :

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